You can create a keyvalue for any property by positioning the playhead and changing a layer via either the stage or the panel. For many properties, like moving a layer, this is straightforward, but there are some properties that can update but not animate.
Properties you can animate depend on the nature of the object. There are four types of objects you can animate:
Layer: every kind of object is a layer and inherits the properties thereof.
Group: a collection of layers, whether they are shapes, images, or text. Groups are special layers that contain sublayers, and therefore inherit all layer properties.
Shape: layers that contain vector paths.
Image: layers that contain bitmaps, or Sketch layers which only have image files on them.
Text: layers that contain text boxes.
Animatable (i.e. any easing or step curves can be used)
Steppable (i.e. only step curves can be used)
Settable (i.e. will not create keyvalues)
|Mask to Bounds|
|Border Corner Radius|
|Stroke End Points|
|Stroke Miter Limit|
|Stroke Line Cap|
|Stroke Line Join|
|Dash Pattern Offset|
Animation timing for non-animatable properties currently do not export to code.
We are working on this. (as of June 25, 2019)
Heightdoes not constrain them to a fixed ratio when animating.
Corner Radiusfor images, but it only has an effect if
Masks to Boundsis selected.
Image Fillcan currently only be imported from sketch.
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