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Export & Integration | Check Box (3/3)

Learn how to export multiple timelines and integrate them into a single iOS project.

If you completed the previous tutorial, you should already have a flow file to work with. Otherwise…

Grab the file

This is a dev-heavy tutorial, so you’ll need to break out Xcode.

Your Animations

The file we’re working with has 4 timelines:

  • checkMarkForward
  • checkMarkReverse
  • backgroundForward
  • backgroundReverse

The file looks like this:

checkBoxAnimations

To recap, we are creating an effect for a button that animates a checkbox while at the same time animating the background color of that button. Since it is a toggle button, we have animations for both components that go forward and backward – we will trigger two animations at the same time depending on the state of the buttton.

There are a lot of ways to go about structuring and building apps, components, etc. However, for this approach we’ve decided to decouple the background animation and the checkbox animation.

It’s cleaner this way.

Export Everything

Let’s start by exporting our 4 timelines to their own Xcode project.

Export checkBoxForward

With the flow file open…

File > Export > Code or press ⬆︎⌘E

You will be presented with an export window that has a few options in it…

exportOptions

Select the checkMarkForward and iOS options

Change the location for saving by tapping the Choose button at the bottom of the panel.

Now, we want to configure the Xcode project a bit…

Click Configure next to the iOS option

You should now see the project configuration panel.

Change the project name to CheckMarkForward

configurationOptions1
caption

Press Save

Press Export

Now, you can open the Xcode project and run it in the iOS simulator. Once the project launches, you can tap the simulator to trigger the animation. You should see:

checkMarkForwardiOS
The final state of the checkMarkForward timeline, running in the iOS Simulator.

Export checkMarkReverse

Follow the same steps above, except when you…

Configure the iOS project name to be CheckMarkReverse

Export backgroundForward

Follow the same steps above, except when you…

Configure the iOS project name to be BackgroundForward

Export backgroundReverse

Follow the same steps above, except when you…

Configure the iOS project name to be BackgroundReverse

Refactoring + Renaming

When Flow exports a Timeline, it names the main class SceneView.

sceneView
SceneView is the main class in an exported project.

In each Xcode project you just exported there will be a class called SceneView.swift. Now, when we go to integrate all these classes into a single project, Xcode will yell at us. Refactoring the classes in each exported project will allow us to drop them into the final project without any complications.

So, let’s get to some renaming.

Rename CheckMarkForward

Open the CheckMarkForward project and navigate to the SceneView.swift class.

Select the name of the class, right click and choose Refactor > Rename...

initiateRefactorRename
Don't try to rename things yourself, let Xcode do it.

Rename SceneView to CheckMarkView

You should now see…

refacgtoringSceneView
Xcode will rename everything everywhere.

Hit Enter to commit the changes.

Rename CheckMarkReverse

Follow the exact same steps as above

Why that? You wonder...

The reason we want the two projects CheckMarkForward and CheckMarkReverse to have the same class names is because they will actually use the same class. When we integrate files we will copy in the CheckMarkView only one time… so it should be the same for both projects.

Also, we will only bring in the timeline from the CheckMarkReverse project.

Rename BackgroundForward

Follow the same steps as above, except…

Rename SceneView to BackgroundView

Rename BackgroundReverse

Follow the exact same steps you took for BackgroundForward

The Xcode Project

You can create a new Xcode project from scratch, or use one we’ve prepped for you.

Grab the Xcode Project

checkMarkProject
The project that we'll modify to contain our custom toggle button.

If You So Choose…

… to create the project yourself, or you have one you want to try modifying.

  • Create a Single View App
  • Drop a UIButton into Main.storyboard
  • Add new Alignment Constraints to the button:
    • Horizontally in Container
    • Vertically in Container

Import Files

Now, we’re going to import a whack of stuff.

Flow Common

To trigger animations created in Flow, your project will require a set of common files that get generated each time you export a timeline.

First,…

In CheckMark.xcodeproj create a new group called FlowCommon

Then from any of the 4 projects we exported earlier, we’re going to move…

Select all the common files and drag them into the group in CheckMark.xcodeproj

Make sure to add all the files to the project's target
importFlowCommon
You can drag and drop the files from one project to the other.

Now, we’ve got our common files ready to go. Next, we integrate the classes and timelines from the other exported projects.

CheckMarkForward

From the CheckMarkForward project…

Drag CheckMarkView.swift and CheckMarkForwardTimeline.swift into CheckMark.xcodeproj

CheckMarkReverse

From the CheckMarkReverse project…

Drag CheckMarkReverseTimeline.swift into CheckMark.xcodeproj

See how we didn't need to bring in the CheckMarkView.swift here? That's because it's identical to the one we already imported from the CheckMarkForward project.

BackgroundForward

From the BackgroundForward project…

Drag BackgroundView.swift and BackgroundForwardTimeline.swift into CheckMark.xcodeproj

BackgroundReverse

From the BackgroundReverse project…

Drag BackgroundReverseTimeline.swift into CheckMark.xcodeproj

Group The Files

To keep your project tidy, you can group the files you just imported.

Select the new files, right-click, choose New Group From Selection and rename the group

Fonts

Don’t forget about the fonts! Your Sketch and Flow files probably used custom fonts for the button label. We’ll want to get access to those, and we’ll want to integrate them properly into our new project.

Flow Layout Timeline

In your Flow project, create a new timeline and with the start and end artboards.

Export the timeline

Remember to configure the output folder name – Layout – while exporting

Font File

When Flow exports text it also packs up the fonts and bundles them properly into the Xcode project.

Drag the font file from Layout.xcodeproj and drop it into CheckMark.xcodeproj

Plist

Now, the Xcode project needs to know that it’s going to use a custom font file.

Navigate to the info.plist file of Layout.xcodeproj

In this file look for an entry called Fonts provided by application

Select the entry and copy it (⌘C)

We want to add this to our new project.

In CheckMark.xcodeproj navigate to info.plist and paste (⌘V) the entry you just copied

fontPlist
The plist entry tells essentially lets your compiled app know to look for a custom font file.

Now, we’re good to go for integrating everything into a button.

withImportedFiles
Here's what your new project should look like. Build and run to make sure it compiles properly.

Build

It’s high time we get to building. Our approach will be to:

  • create a new button class
  • customize the location of the button title
  • customize the font for the button
  • integrate check mark and background views
  • integrate check mark and background timelines
  • build a method into the button that handles toggling the animations

Easy, right? Let’s get started

Subclass UIButton

First, we want to subclass UIButton.

Create a new file called CheckMarkButton.swift and give it the following class code:

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import UIKit

class CheckMarkButton: UIButton {

}
customButtonClass
You should look something like this.

setupButton

There’s some basic setup we need to do to the button.

Create a function called styleButton, call it awakeFromNib and fill it with the following code:

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override func awakeFromNib() {
    super.awakeFromNib()
    styleButton()
}

func styleButton() {
    titleLabel?.font = UIFont(name: "SFUIText-Medium", size: 14)
    titleLabel?.textColor = UIColor(red: 0.149, green: 0.149, blue: 0.149, alpha: 1)
    contentHorizontalAlignment = .left
    titleEdgeInsets = UIEdgeInsetsMake(0.0, 49, 0.0, 0.0)
}
You can get the edge inset position from the Sketch file

This code does three things:

  1. Makes sure the button label uses a custom font
  2. Changes the text color of the button
  3. Anchors the button label to the left, then pads it to the right by 49pt

    You can find the font and textColor code in the StartView file of Layout.xcodeproj

Update Button Class

In Main.storyboard select the button.

Change the button’s class to CheckMarkButton

Then…

Change the button’s size to width: 322 and height: 42

Then…

Change the button’s type to Custom

Finally…

Add fixed width and height contraints to the button

Now run the app in the simulator.

styledButton
See the difference in layouts? The text in the sim is smaller, and anchored to the left.
You many need to set the button's Text Color directly in the Main.storyboard file.

Add CheckMarkView

Back in the CheckMarkButton class, it’s time to add the CheckMarkView.

Add a variable

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var checkMark: CheckMarkView!

Create a new method called createCheckBox

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func createCheckMark() {
    checkMark = CheckMarkView(frame: CGRect(origin: CGPoint(x: 8, y: 8),
                                            size: CheckMarkView.Defaults.size))
    addSubview(checkMark)
}
You can get the {x,y} position from the Sketch file

Call that method in awakeFromNib

Your whole class should now look like this:

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class CheckMarkButton: UIButton {
    var checkMark: CheckMarkView!

    override func awakeFromNib() {
        super.awakeFromNib()
        styleButton()
        createCheckMark()
    }

    func styleButton() {
        titleLabel?.font = UIFont(name: "SFUIText-Medium", size: 14)
        titleLabel?.textColor = UIColor(red: 0.149, green: 0.149, blue: 0.149, alpha: 1)
        titleLabel?.textAlignment = .left
        contentHorizontalAlignment = .left
        titleEdgeInsets = UIEdgeInsetsMake(0.0, 49, 0.0, 0.0)
    }

    func createCheckMark() {
        checkMark = CheckMarkView(frame: CGRect(origin: CGPoint(x: 8, y: 8),
                                                size: CheckMarkView.Defaults.size))
        addSubview(checkMark)
    }
}
checkMarkIntegrated
The check mark is in!

Getting there…

Add BackgroundView

The process for adding the background to our button is identical to the previous steps, with two exceptions

First, the background should be the same size as our button, so we set its frame like so:

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background = BackgroundView(frame: bounds)

Second, we need to send the view behind all the other views in the button with a call such as:

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sendSubview(toBack: background)

Your code should now look like this:

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class CheckMarkButton: UIButton {
    var checkMark: CheckMarkView!
    var background: BackgroundView!

    override func awakeFromNib() {
        super.awakeFromNib()
        styleButton()
        createCheckMark()
        createBackground()
    }

    func styleButton() {
        titleLabel?.font = UIFont(name: "SFUIText-Medium", size: 14)
        titleLabel?.textColor = UIColor(red: 0.149, green: 0.149, blue: 0.149, alpha: 1)
        titleLabel?.textAlignment = .left
        contentHorizontalAlignment = .left
        titleEdgeInsets = UIEdgeInsetsMake(0.0, 49, 0.0, 0.0)
    }

    func createCheckMark() {
        checkMark = CheckMarkView(frame: CGRect(origin: CGPoint(x: 8, y: 8),
                                                size: CheckMarkView.Defaults.size))
        addSubview(checkMark)
    }

    func createBackground() {
        background = BackgroundView(frame: bounds)
        background.isUserInteractionEnabled = false
        addSubview(background)
        sendSubview(toBack: background)
    }
}
backgroundIntegrated
The background is in!
It is important to turn off the interaction behaviour for the background.

Add the Timelines

Here comes the butter.

Add 4 new variables for the timelines like so:

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var checkMarkForward: CheckMarkForwardTimeline!
var checkMarkReverse: CheckMarkReverseTimeline!
var backgroundForward: BackgroundForwardTimeline!
var backgroundReverse: BackgroundReverseTimeline!

Add a method for creating the timelines:

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func createTimelines() {
    checkMarkForward = CheckMarkForwardTimeline(view: checkMark)
    checkMarkReverse = CheckMarkReverseTimeline(view: checkMark)
    backgroundForward = BackgroundForwardTimeline(view: background)
    backgroundReverse = BackgroundReverseTimeline(view: background)
}
When you initialize a Flow timeline, you pass in the view that should handle the animation.

Call that method in awakeFromNib

Add Toggle Behaviour

We’re going to create a method that checks the button’s isSelected property, and triggers our animations. We’ll connect this method to the button’s default behaviour by adding it as a target.

Add the following method to your class:

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@objc func toggle() {
    isSelected = !isSelected
    if isSelected {
        checkBoxForward.animate()
        backgroundViewForward.animate()
    } else {
        checkBoxReverse.animate()
        backgroundViewReverse.animate()
    }
}

Add the following line to awakeFromNib

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addTarget(self, action: #selector(toggle), for: .touchUpInside)
We do this in code because Interface Builder doesn't let you connect the button's action to itself for some reason
timelinesIntegrated
The timelines are in!

Get Fancy…

Since our button is a subclass of UIButton we can easily duplicate it in Main.storyboard.

Copy and paste the button 5 times

Space and align all the buttons

Add constraints to preserve the positions of the buttons

Add numbers to the button titles

Run it.

done
Done!

Wham.

❤︎

background Made with Flow.
underscore Made with Flow.
line2 Made with Flow.
line1 Made with Flow.
circle Made with Flow.
hit Made with Flow.

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