Released May 15, 2019 |
This release introduces a new easing curve window – with enough preset curves to fill a bucket. You can choose from any of the standard easing curves that have been around since the 80s, and you can also create custom curves.
Easing Curve Window
Pure Butter. Someone asked us a long time ago to have custom easing curves. We set out to do this, and along the way needed to lay a lot of foundation before getting to this feature. Finally, we’re done. And, we’ve also laid the groundwork for behaviours.
A touchup for exporting to HTML.
Scaled iOS Animations
We’ve figured out a solid way to scale your animations on iOS, so it’s possible now to change the size of a Scene in code and have all the spacing, and sizing of animations follow suit.
Git-Friendly Files (again)
We used to have a git-friendly export, and then our relationship took a turn, but we’re back together and happier than ever.
We tidied up a few loose ends.
Released Apr 2, 2019 |
Honestly, we hit live on a release and 30sec later another related bug came in from our crash reporting system. So, we’re catchin up on that one.
The Intro Vid
Stopping the intro vid shouldn’t cause Flow to crash.
Released Apr 2, 2019 |
A micro release.
The Intro Vid
Opening the intro vid shouldn’t cause Flow to crash.
Released Apr 1, 2019 |
This release is a solid hodgepodge of nice updates. In particular, we’ve improved import and export, fixed a glaring issue with round corners, and have introduced a new kind of layer - a plain layer, a boring layer, with nothing in it… This is great news for exporting properly structured
CALayers instead of being restricted to shape / image / text layers.
Update export to Swift 5.
We updated a few things with regards to importing Sketch files.
p.s. If you’re crafty you’ll figure out what we’re doing with the last four tickets in the list above
A couple tiny fixes.
A few nasty bugs met a timely end this week.
Export - iOS
You can now clip a layer to its bounds, and other lovely things.
Export - HTML (aka Corner Radii)
MMMMM. Flow wasn’t exporting corner radiuses properly, and that was a sad thing.
OMG. You can actually make layers that don’t have content in them. For example, if you want just a straight DIV in HTML. For example, if you was just a straight CALayer in iOS.
Like our trial? You can now click on the pink button to jump to the license purchase page.
Released Mar 26, 2019 |
Sketch libraries. Like a pro, you can import them now. If you’re keeing up to date, you’ll see we have been busy trying to get a few solid fixes out on a weekly basis. So, here’s a few lovely updates for this week.
Sketch Library Import!!!
This gets its own section. You can now:
Other Sketch Import Improvements
Making things a bit tighter, thanks to some user feedback about styles.
Mask to Bounds (in Flow)
Want something to slide into the frame of another layer? Now you can (but only in Flow).
A small touch.
A Wee Bug
Travis was naughty, and didn’t fully test something – but he handed off responsibility to Jeremie… who also was less than accurate. We apologize for this bug, that you probably didn’t even notice.
Released Mar 15, 2019 |
A few user-requested fixes, obvious bug crushing, and a loving desire to keep improving Flow.
For all your microscopic design needs.
Yesterday: Charlie Chaplin movies. Today: Blockbusters.
For you iOS devs – a small tweak.
Started too small? Make your animations bigger.
A few bugs didn’t survive this release.
Released Mar 4, 2019 |
This update cleans up a few crashes that have been happening with our latest release, and smooths out some rendering issues when exporting for HTML and running in Safari.
Flow Common Git Repo
When exporting to iOS, there are a few common files that we use to handle animations and integration with UIKit.
Safari wasn’t rendering properly. Thanks Safari.
Updated some important things related to exporting – mainly for Safari, but also for gif/apng/mov files as well.
Ah, there were some crashes. Only a couple. Gone now.
Released Feb 15, 2019 |
Flow now exports drivable animations.
This is massive for the future of Flow.
Drivers are a critical step towards integrating interaction and “prototyping” into Flow itself. Interaction has always been our goal, and this release really concretes that direction. Our approach to integrating interaction is code-first because it proves that components are possible using Flow’s unique approach to design, animation and production.
Enough said for now, here’s a “short” list of all the things we did since our previous 1.3 release.
This is where drivers start, with a massive overhaul of how we handle the export of animations. Ulitmately, this feature gives us major performance improvements to exported projects, and much more elegant exported code.
Flow now exports drivable animations. You can use sliders, progress updates, triggers or gestures to progress through your animations. On iOS and HTML!
A laundry list of the lovely things we update to make the previous two sections possible.
We upped our game when it comes to media exports. Check it out…
A few things we updated in the interface.
We added a lovely in-app news feed to keep you apprised of the goings-on with Flow.
[Yes, CP is still only for iOS]
A slew of bugs were destroyed.
We changed how many days you can use the trial license.
Crashes that Won't Happen Anymore
We crashed into a few things, but we’re better drivers now.
Released Dec 28, 2018 |
Released Dec 26, 2018 |
Released Dec 20, 2018 |
Copy / Paste
Obviously, right? This update was actually a ton of work to get Flow up to expected behaviour. Here’s what we did:
Still catching up from the latest change to Sketch’s file structure.
Path Boolean Updates
Strenthening how Flow handles path boolean operations.
Low Level Love
A few critical things we needed to update to handle everything you just read.
A bit of polish.
Released Nov 27, 2018 |
We crushed the following:
There are a couple more bugs we are currently crushing, and when they’re well crushed, smashed, pulverized, we’ll release again… Hopefully in a few days.
Released Nov 22, 2018 |
We tuned up a lot of the interface and how things work. Here are the things we added:
And, the things we fixed:
Thanks @AS for your help on identifying a few small improvements that made a great difference.
To make life a touch smoother, a tiny bit more pleasant, and a little better in general, we:
We dramatically improved the performance of the app when:
Thanks to @JMcK for the heads up on these two points.
New / Updated Commands
A couple of subtle touches / new key commands will let you do the following:
With layer(s) selected on the stage…
With layer(s) or track(s) selected on the timeline or the stage…
When the Time Range selector is smaller than the entire timeline…
A small change…
Getting things to code…
Our files were a bit chunky before. So we:
We absolutely crushed these bugs…
Released Oct 18, 2018 |
This week’s retrospective.
“Hey, Travis, can you polish up the colours and UI for Mojave?”
⇨︎ Deletes innocuous UI component and introduces a critical bug right before shipping.
Released Oct 15, 2018 |
OMG. Soooo much Yin and Yang.
Ah, yes. When you have no timelines in your project, we show you a couple of lovely buttons on the stage.
Fix Sketch Import
Sketch 52 is now supported. Man, did they ever overhaul their document structure this time around.
We poured an extra ounce of ❤︎ into this one.
File Size Reduction
Sketch Import Window
We poured 2 ounces of ❤︎ into this one
A simple touch.
A much needed addition, you can now resize the main scene of a timeline.
A few John Goodman’s for you.
There was a relatively incoherent message, now we hope its less than relatively incoherent.
Blam > Hopefully this makes export to safari better. Safarrrrrrrriiiiiiii.
Released Sep 4, 2018 |
We launched with a strong iOS export. Here, we make amends to all the lovely web people who have given Flow a run for its money:
There’s more HTML improvements on the way, but this is a pretty decent step for now.
And, a few SVG updates to accompany the ones above:
A bit of a tune-up for iOS export:
UI / UX
To make Flow just a little bit more lovely to use, we improved the following things:
Tuning up how to spit out code:
Bugs & Crashes
Released Aug 8, 2018 |
A tiny bit of polish.
A critical update to how we save files.
Improved format for exporting code.
Released Aug 1, 2018 |
Critters, everywhere, but not too many thankfully.
A tiny addition.
Always tightening this one up.
Tuning up the web export – a very different structure than iOS, so we’ll be constantly updating this bit.
Released Jul 23, 2018 |
Released Jul 16, 2018 |
The pretty, important things.
The things that will make you smile, a.k.a the things that would make you not smile if they weren’t there.
Here’s what we did to help you get media OUT of Flow…
Here’s what we did to help you get code OUT of Flow…
Bug Fixes (General)
Things that should have worked in the first place…
Bug Fixes (Code Export)
More things that should have worked in the first place…
Crashes & Beachballs
Things that shouldn’t happen…
New tidbits you can change in Flow…
Improvements to the code preview window…
A few things audio…
There’s only a few bullet points in this one, but it was a lot of work that made Flow immensely better…
Released Jun 29, 2018 |
SHADOW IMPORT/EXPORT BUG FIX
Thanks to some lovely feedback we received today, we found that we weren’t properly importing shadows from Sketch, or exporting them to code.
Released Jun 26, 2018 |
TIMELINE BUG FIX
There was a bug on the timeline that we found shortly after releasing.
Released Jun 25, 2018 |
Right, so usually I like to try and organize these release notes into categories so you can see a little easier just what we’ve been up to. Buuuuut, this time… there’s just too much, and I’m on my second cup of coffee, and there’s about 10 other things to do, and we’re trying to get to a V1.0 in a few weeks, so really…
The big news is…
This one is so butter. We’ve rebuilt the timeline so that it can handle 2 mega things:
The timeline is so sweet now.
Also another biggie. We’ve dramatically improved performance. It’s not easy balacing time and space, but we hope this new version is definitely less beachbally than the previous release.
All The Other Things
The list was too long to wrangle this time, so here it is:
Released May 19, 2018 |
Sketch 50 beta came out, and things broke again, but we fixed them:
Like music to my ears. This is one I’ve been waiting for for a long time.
A New Step Curve
Ever feel like you just wanted to be somewhere else right now? Well, until today, so did keyvalues. Now you can set a special kind of curve between two keyvalues that makes them JUMP from one value to the other without animating. It’s like saying “Don’t animate between 10 and 20”, and it’s lovely.
And for some lovely improvements to the user experience and interface:
The things we fixed when exporting your animations to code:
I’m going to be honest here, if you grouped layers then had a good time with them, then decided they didn’t really get along and that they probably shouldn’t be in the same group, then you ungrouped them…. well, honestly, we used to just destroy all your hard work.
Released Mar 16, 2018 |
The major reason for taking so long to get back to you with a really great update is that we completely rebuilt our code export pipeline to use templates. This approach makes it “super” easy to customize the code output of Flow into ANY LANGUAGE YOU CAN THINK OF (probably even Latin).
Here’s what we added and fixed for export:
We updated a few things in the interface, however more of this will be apparent in the NEXT release:
Here’s what we added and fixed for UI:
We did our best to take all the great feedback and improve on some critical issues.
Here’s what we added and fixed for UX:
We tried to make things a little smoother as well.
This is a bit like UX, because don’t you just hate it when things don’t look the way you want them to?
Here’s what we added and fixed for Sketch Import:
We added hundreds and hundreds of automated tests to help us keep things stable so your creativity can keep on Flowing. (By “we” I mean Kobe and Joel)
We added a help window – and some content, but not a lot of content, because we’re a small team, and we’re trying hard, very hard, to bring you a great tool, so we have to spread ourselves a bit thin, but we’re doing our best.
Released Mar 2, 2018 |
Two small fixes to catch up with the latest file versions in Sketch:
Released Feb 8, 2018 |
A couple of small fixes to catch up with the latest file versions in Sketch:
Released Oct 29, 2017 |
Released Oct 23, 2017 |
Flow 0.4 38a
Released Oct 21, 2017 |
Flow 0.4 37a
Released Oct 19, 2017 |
Flow 0.4 36a
Released Sep 27, 2017 |
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