FAQ

Does Flow only allow two artboards to be linked?

Currently: YES… But not for long. We already have the ability to add key values, and we’re working on importing multiple artboards to a single animation.

Are you planning to integrate C4iOS into Flow?

Our long-term goal is to have a consistent open-source api available so that developers can easily build plugins for Flow.

How can I get a copy of the Beta?

Just hop on over to download.createwithflow.com to get a license and a copy of the latest public build.

What does Flow Cost?

Currently, Flow is available on a PWYW (pay-what-you-want) basis. We’re eager for people to use the tool, and don’t want to limit the ability of anyone to have a try.

How Long will Flow be PWYW?

Flow will be available as PWYW until we release V1.0, which should be sometime in 2018.

Can I get a free trial?

Of course! Since Flow is PWYW, you can enter $0 to get a trial license.

Is Flow focused on mobile development only?

Currently: YES.

Long-term: NO.

We had to pick a language for exporting and we chose Swift – since our specialty is iOS. However, we have full intention to expand the export functionality to Android and to Web.

I tried to open one of my existing Sketch files and it doesn’t look the same in Flow.

We’ve put a lot of work into the import tool so far. However, we admit that there are some things that we haven’t YET solved. So, if you have some more advanced elements in your design files like:

  • Blurs…
  • Complex symbols.

Your sketch file might not look the same.

We are constantly working on improving the Sketch import part of Flow.

Sketch updated and now I can’t open my files. What do I do?

Since we’re tapping directly into Sketch files, there’s always going to be a short window of time between a new Sketch release and when we can test and fix our import tool.

After each release we will upload new versions of Flow to our servers and you should be able to automatically update to the latest version.

When will you officially launch a public release of Flow?

The Beta is currently public, and we’re aiming for V1.0 in May of 2018.